Post by mahouxshounen on Oct 29, 2015 7:56:55 GMT
Hey guys.
So, the situation is, that when we were planning the Market yesterday, a question surfaced itself. Would it be safe to keep our goods in chest, and trust that everyone would leave the payment there if they take something out, even when you're offline? Well, I was thinking a lot about this to come up with some kind of solution, and here's what I ended up with :
Redstone/Dispenser method
I don't quite remember who suggested this on the skype call, but this would basically work like a Vending Machine. You put in the payment for the items you want to buy, and the dispenser pops the items out for you. It's a very clever idea, and very very safe too, but also a bit complicated to make, and would decrease the ammount of times people would visit spawn, since they would only go there to use the Vending Machine, or refill/take the 'payment' out of it. Of course if we would go with this idea, I'm all for it too, since redstone, redstone torches, repeaters etc. are not Entities, and the Vending Machine dispensers would only activate while being used, they wouldn't go all the time like an AFK farm, hence they would not strain the server.
Chest method
This was the original idea, and the one I was adding to as well yesterday. We would have three chests in every market stand. A chest where the trader stores their goods, an ender chest as a sort of 'safe storage area', and another chest where the payments would be placed. This is completely based on trust, since anyone could take anything from the chests in plain sight, but this is a much simpler and straightforward way of trading.
But to add to this, I think we could use something a slightly more dynamic idea(more complex too, we'll see how people would prefer this or not). The chest of payments could be a request chest, so if the owner of the stand is offline, the person wanting to buy stuff would leave a note in the chest for him/her(With or without the full price of those items, or half up front...that's really up to what guidelines we would use to this trading method), so when they come online, they could see how much of which item they need to deliver. If the requester is online, they could make the trade at spawn in person, and if he/she's offline, the trader could drop in the items to his goods chest, prefferably with the request note attached, so the requester would know what to take from the chest.
And the last thing I wanted to discuss is :
Money
What would we use as the object of payment? Would we just trade like in old tribes? How would we set up what's worth how much, like how many wool is one leather, how many iron is one leather, how many iron is one wool?
Everyone can see how needlessly complicated this version would be...Emeralds can be farmed, therefore it's not really a good item for currency, since villagers use it. Diamonds in my opinion would be a bit excessive, and iron is usually too abundant to be too much of a value.
Gold perhaps? Probably no one will farm pigmen for it? And it's just rare enough for it to have value, and it would feel rather fitting to use gold as a currency in my opinion. Setting up prices would be still a thing though.
Then again, we could always just leave setting the prices and what they would trade in up for each individual person, nothing wrong with that either.
I'm just sharing my ideas with all of you guys. I'm looking forward to this Marketplace. See y'all in the Realm.
So, the situation is, that when we were planning the Market yesterday, a question surfaced itself. Would it be safe to keep our goods in chest, and trust that everyone would leave the payment there if they take something out, even when you're offline? Well, I was thinking a lot about this to come up with some kind of solution, and here's what I ended up with :
Redstone/Dispenser method
I don't quite remember who suggested this on the skype call, but this would basically work like a Vending Machine. You put in the payment for the items you want to buy, and the dispenser pops the items out for you. It's a very clever idea, and very very safe too, but also a bit complicated to make, and would decrease the ammount of times people would visit spawn, since they would only go there to use the Vending Machine, or refill/take the 'payment' out of it. Of course if we would go with this idea, I'm all for it too, since redstone, redstone torches, repeaters etc. are not Entities, and the Vending Machine dispensers would only activate while being used, they wouldn't go all the time like an AFK farm, hence they would not strain the server.
Chest method
This was the original idea, and the one I was adding to as well yesterday. We would have three chests in every market stand. A chest where the trader stores their goods, an ender chest as a sort of 'safe storage area', and another chest where the payments would be placed. This is completely based on trust, since anyone could take anything from the chests in plain sight, but this is a much simpler and straightforward way of trading.
But to add to this, I think we could use something a slightly more dynamic idea(more complex too, we'll see how people would prefer this or not). The chest of payments could be a request chest, so if the owner of the stand is offline, the person wanting to buy stuff would leave a note in the chest for him/her(With or without the full price of those items, or half up front...that's really up to what guidelines we would use to this trading method), so when they come online, they could see how much of which item they need to deliver. If the requester is online, they could make the trade at spawn in person, and if he/she's offline, the trader could drop in the items to his goods chest, prefferably with the request note attached, so the requester would know what to take from the chest.
And the last thing I wanted to discuss is :
Money
What would we use as the object of payment? Would we just trade like in old tribes? How would we set up what's worth how much, like how many wool is one leather, how many iron is one leather, how many iron is one wool?
Everyone can see how needlessly complicated this version would be...Emeralds can be farmed, therefore it's not really a good item for currency, since villagers use it. Diamonds in my opinion would be a bit excessive, and iron is usually too abundant to be too much of a value.
Gold perhaps? Probably no one will farm pigmen for it? And it's just rare enough for it to have value, and it would feel rather fitting to use gold as a currency in my opinion. Setting up prices would be still a thing though.
Then again, we could always just leave setting the prices and what they would trade in up for each individual person, nothing wrong with that either.
I'm just sharing my ideas with all of you guys. I'm looking forward to this Marketplace. See y'all in the Realm.