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Post by adosota on Oct 30, 2015 13:22:35 GMT
Hence the Redstone contraption
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Post by Alex on Oct 30, 2015 13:35:39 GMT
People can still take from dispensers. There's no way to stop people stealing. But we shouldn't be concerned with mistrust anyways.
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Post by DegreesofDaniel on Oct 30, 2015 15:45:01 GMT
An item value directory could work, but I feel the seller should be able to list items in their shop they're actually accepting as payment. Know what I mean? I know I wouldn't want to be paid a bunch of feathers just because they're worth a certain amount.
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Post by 2448jman on Oct 30, 2015 15:47:31 GMT
If we would be going with the trade for goods idea, jman' suggestion could work. We would just have to set up a value for each and every item in the game. Then, we would just have to create a book, that has a list of items, and their corresponding values, so everyone would know how much they would need to pay with one item to get another. I like this idea, but the biggest question is....who would decide the value of the items? Perhaps we would have a big conference about the value of items? Or vote on forums? Maybe let the creator of the server handle it? Or just leave it to jman since it was his suggestion? Of course only if he would be fine with taking on such a big task all by himself. My plan would be to get together with large group of members decide on values then any new addition will be approved by the group in charge of the market. I also forgot to mention items can be equal in value and the equations still work. If you aren't good at math and are unsure how to complete the equation myself or another person who knows how to complete them can help. Just give us the name of the item you want, the name of the item you sell, and amount of the item you want to buy. I also have a question. Originally I thought you can only sell one item and can only use that item to buy things but should we include items you earn from trades as allowable items you can use to buy things? not sure if I made sense. Ask me below if you don't understand the question
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Post by 2448jman on Oct 30, 2015 15:52:56 GMT
An item value directory could work, but I feel the seller should be able to list items in their shop they're actually accepting as payment. Know what I mean? I know I wouldn't want to be paid a bunch of feathers just because they're worth a certain amount. say we use item x as only item allowed for use as currency. Unless we just hand out the item in creative players are not always gonna have said item. I think if the player puts in the work to get their item they sell they should be able to use that item as payment. You don't earn the currency if you work(work as in get the items you sell)
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Post by DegreesofDaniel on Oct 31, 2015 4:13:10 GMT
I'm still a bit confused with the currency you have in mind, jman. I blame my own stupidity. Are you talking about a currency exchange type plan like Surreptitiously is talking about?
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Post by 2448jman on Oct 31, 2015 20:09:33 GMT
I'm still a bit confused with the currency you have in mind, jman. I blame my own stupidity. Are you talking about a currency exchange type plan like Surreptitiously is talking about? there is not really a currency everyone uses because the currency is what you sell and possibly any currency you earn from trades from other people. I don't really understand Surreptitously's book currency idea.
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Post by 2448jman on Oct 31, 2015 20:11:11 GMT
Unless the buyer and seller, or trusted surrogate seller, are both online at the same time, there is no one-hundred percent safe way to buy/sell/trade. Since this is a whitelisted server, and I would like to believe most of the players are at least somewhat trustworthy and moral, using redstone and comparators, as well as keeping the mechanisms as closed up as possible should be fairly secure. For some merchandise, such as enchanted diamond armour, you may want to take orders with books. For currency, I would suggest a variation of Jman's idea. We could use books as currency with a set value written by Alex or a separate account. Using Jman's conversion factor, you trade in your objects for the books. All you need to do if you are selling is make sure the book was written by the approved author and is the original. Like any legal tender, if everyone accepts this as the standard currency, everyone can use them as payment for goods and services and they will keep their worth. We would need to take a donation for books and quills, also it would take quite a bit of rote work on somebody's part to write out who knows how many copies of the same book. Also, that player would need to be trusted to not abuse the system. There would probably need to be a big market with the objects people exchanged for books. Just a thought though. -Sir_Reptitiously Could you maybe explain your book idea more? That would be very appreciated. Thank you
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Post by 2448jman on Oct 31, 2015 21:35:31 GMT
I have a better idea similar to my original idea. It still involves a value for each item and the 2 equations but instead of using the items you sell as payment you have to pay what the seller wants. Say they want iron you find the value of iron then the item they sell then work the equation from there. Not to hard to do.
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Post by diggingforstuff on Oct 31, 2015 23:33:48 GMT
Someone please tell me what FUN means? (Perhaps not messing with vanilla? Is a start!)
Cause ever since the great idea of a simple market everything seems to have turned into geometry lessons and giving books funny names turning them into money?
What are we planning on trading that we can't obtain ourselves within 15mins?
We should trade with iron,gold,emeralds and diamonds like the real world to add some FUN to the process of obtaining these things!
As for safety of trading someone steals someone leaves permanently simple rule! We all have stuff lying around and if a thief wanted to they could fill there pockets quite easy without going to spawn?
Non of this complicated stuff is needed but if the masses want it then please continue its just not for me or perhaps more important new starters who'll be greeted by all this complicated trading as one of the first things they'll see?
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Post by DuDsIsAWOL on Nov 1, 2015 2:26:18 GMT
^ Agreed
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Post by 2448jman on Nov 1, 2015 4:24:27 GMT
If my idea seemed complicated Im sorry. I tried to make it as simple as possible but Im not always the best explainer. I'm against having one set item everyone uses as currency because I don't always need said item.
For those hoping the market wouldn't have math then Im sorry but theres gonna be math involved whether we use the equations I made or not use them.
May I ask why some of you don't like the equation idea? Don't understand it? Saw math equation and instantly disliked it? Other?
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Post by diggingforstuff on Nov 1, 2015 11:45:36 GMT
If my idea seemed complicated Im sorry. I tried to make it as simple as possible but Im not always the best explainer. I'm against having one set item everyone uses as currency because I don't always need said item. For those hoping the market wouldn't have math then Im sorry but theres gonna be math involved whether we use the equations I made or not use them. May I ask why some of you don't like the equation idea? Don't understand it? Saw math equation and instantly disliked it? Other? I see you as a minecraft friend so please don't apologies! I don't want to upset anyone's ideas and it's not just you that I'm having this debate with? Yes I don't really understand your maths so hence don't know if I like the equation or not! And also don't think we need "other" payment types? I just think someone goes out fishing gets a name tag wants to sell it gets a diamond in return or gathers 5 sunflowers and gets 10 iron bars in exchange? A book on each stall with prices being asked is enough? Thats simple and if that's what your maths means then we're agreed! On the security of payment small way of keeping it safe is the carpet over a hopper to chest idea it will at least stop anyone just passing taking the loot?
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Post by cschnur on Nov 2, 2015 0:58:15 GMT
ive basically just finished up the market area, for those who have not seen it yet, there are uniform areas in the center that i guess could be used as trading stations that could be very easy to trade items in, but around those uniform stalls, we have asked the community to build their own shops, players basically have enough space to set up anything they want, so even though i personally think that just trading is a good idea, if a player wished, he could set up something that fit his or her own needs in their particular shop!
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DSNorth
Subscribed to Lady
Posts: 279
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Post by DSNorth on Nov 2, 2015 8:23:45 GMT
I seem to recall Jman having a bookshop a couple of maps ago - I definitely think that if people want to use a currency system then they should build a proper shop, and people who'd rather barter for goods use the trading post.
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