|
Post by Ard on Apr 1, 2015 7:53:09 GMT
But whats the point of trade if you have an expanding border? Say you'd have no birch at all and with the expanding border you suddenly get birch?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 1, 2015 13:47:23 GMT
Anyone have thoughts on Assaults? I'm struggling to find a way to make them viable without looting. I don't think only going for the egg is reasonable because then it would put a target only on one Quadrant. The goal is for each Quadrant to plan raids against any other Quadrant they want, but if having the Egg is the goal then only that nation would be under attack right? Even if a Quadrant did an assault on another one that did not have the egg and looting is not allowed then all the members of the defending Quadrant could just log out and wait for the time to expire, then log back in and be immune from attack for the next 72 hours.
I was hoping to make assaults into battle reports and stuff and keep a track of successful attacks, defenses, kills, deaths, valuable loot obtained, a timeline of which Nation maintained Dragon Egg ownership, and other stuff in a separate log but if there is nothing to defend I feel like lots of our guys won't even participate at all, and the entire idea will be wasted and fade out quickly.
The way I have it written is that invading teams can only loot as much as they can carry. The thing is, if 3 guys come in to fight and 3 people stay to defend, all 3 guys likely wont be leaving together, there will be casualties, and they can only take what they can carry (assuming they win). They are most likely going to go through all of the loot on the ground after battle and their inventory will get pretty full just from that, kind of like post battle looting in UHCs. They probably won't be walking out of anyone's base with tons of building materials. Also, they probably won't want to hang around too long since they only have 30 minutes, and most cities will be far away from the borders. Considering the defending team will be able to re-spawn and gear up they will be able to get ready to hunt down any fleeing Assaulters, the Assault team will want to get in and out as quickly as possible.
As for announcing assaults... there would be command blocks with a button that will start a 30 minute countdown timer, as well as send a message that an Assault is in progress. Maybe even customize messages to say "Blue Team has begun an Assault on Red Team" or something like that. I wonder if there is a way to add some sort of command block to add attrition effects while outside of your own Quadrant so you get some negative conditions like slow, mining fatigue, or hunger. That may also be a pretty cool effect to add a little bit of challenge to the Assaults.
Will need to test some things out, or have one of the command block guys help out.
|
|
|
Post by Dray on Apr 1, 2015 14:22:30 GMT
Anyone have thoughts on Assaults? I'm struggling to find a way to make them viable without looting. I don't think only going for the egg is reasonable because then it would put a target only on one Quadrant. The goal is for each Quadrant to plan raids against any other Quadrant they want, but if having the Egg is the goal then only that nation would be under attack right? Even if a Quadrant did an assault on another one that did not have the egg and looting is not allowed then all the members of the defending Quadrant could just log out and wait for the time to expire, then log back in and be immune from attack for the next 72 hours. I was hoping to make assaults into battle reports and stuff and keep a track of successful attacks, defenses, kills, deaths, valuable loot obtained, a timeline of which Nation maintained Dragon Egg ownership, and other stuff in a separate log but if there is nothing to defend I feel like lots of our guys won't even participate at all, and the entire idea will be wasted and fade out quickly. The way I have it written is that invading teams can only loot as much as they can carry. The thing is, if 3 guys come in to fight and 3 people stay to defend, all 3 guys likely wont be leaving together, there will be casualties, and they can only take what they can carry (assuming they win). They are most likely going to go through all of the loot on the ground after battle and their inventory will get pretty full just from that, kind of like post battle looting in UHCs. They probably won't be walking out of anyone's base with tons of building materials. Also, they probably won't want to hang around too long since they only have 30 minutes, and most cities will be far away from the borders. Considering the defending team will be able to re-spawn and gear up they will be able to get ready to hunt down any fleeing Assaulters, the Assault team will want to get in and out as quickly as possible. As for announcing assaults... there would be command blocks with a button that will start a 30 minute countdown timer, as well as send a message that an Assault is in progress. Maybe even customize messages to say "Blue Team has begun an Assault on Red Team" or something like that. I wonder if there is a way to add some sort of command block to add attrition effects while outside of your own Quadrant so you get some negative conditions like slow, mining fatigue, or hunger. That may also be a pretty cool effect to add a little bit of challenge to the Assaults. Will need to test some things out, or have one of the command block guys help out. Ok that sounds good to be honest. If there are people who want to gather tons of materials it shouldn't affect them too much. In terms of the spawn stuff, I feel like we should have some sort of monument / building at 0,0 to mark the centre of the map. Perhaps some sort of embassy or something as was suggested. IMO we should then have a certain space built around that in each quadrant for members of said quadrants to make shops and what not. Pretty sure this was already mentioned but I think we should definitely try to have some sort of structure at spawn. If any of you guys watch any Cube member's SMP they have a really nice spawn setup.
|
|
deweydopb
NOTHING BAD EVER HAPPENS IN THIS TOWN
Posts: 213
|
Post by deweydopb on Apr 1, 2015 16:58:41 GMT
Here's an idea for the assaults, I think it was mentioned already that for each kill there would be a reward associated with it like iron or diamonds or something. This would inspire them to attack the players rather than raid their chests. There could also be a bonus for the Ender Egg, and the bonus the nation receives for having the Ender Egg a certain length of time. I think that even if their inventory fills up, they could raid saplings or a stack of diamond blocks and that would really ruin a lot. I wouldn't mind them keeping what I dropped when they killed me though, maybe even offer to sell me my things back for a price.
|
|
|
Post by Dray on Apr 1, 2015 17:38:18 GMT
Here's an idea for the assaults, I think it was mentioned already that for each kill there would be a reward associated with it like iron or diamonds or something. This would inspire them to attack the players rather than raid their chests. There could also be a bonus for the Ender Egg, and the bonus the nation receives for having the Ender Egg a certain length of time. I think that even if their inventory fills up, they could raid saplings or a stack of diamond blocks and that would really ruin a lot. I wouldn't mind them keeping what I dropped when they killed me though, maybe even offer to sell me my things back for a price. You can easily just keep stuff like diamond blocks and rare saplings in an enderchest / hidden chests though making it much harder to get
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 1, 2015 18:12:36 GMT
Here's an idea for the assaults, I think it was mentioned already that for each kill there would be a reward associated with it like iron or diamonds or something. This would inspire them to attack the players rather than raid their chests. There could also be a bonus for the Ender Egg, and the bonus the nation receives for having the Ender Egg a certain length of time. I think that even if their inventory fills up, they could raid saplings or a stack of diamond blocks and that would really ruin a lot. I wouldn't mind them keeping what I dropped when they killed me though, maybe even offer to sell me my things back for a price. You can easily just keep stuff like diamond blocks and rare saplings in an enderchest / hidden chests though making it much harder to get Exactly, anything that you absolutely must keep can go into an ender chest, that's how most people do it anyways. The biggest thing are saplings because teams can't harvest stuff out of your quadrant. Or at least the rule is that they can't. If people break this rule they're asshats. Maybe mining fatigue x100 outside of your Quadrant. I gotta mess with some command blocks to see if any of my thoughts are even possible.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 1, 2015 18:56:16 GMT
I made a few more changes to the original post under almost every subcategory.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 2, 2015 5:02:11 GMT
I made a few more changes to the original post under almost every subcategory. First Command blocks done... now... to figure out... how to do the complicated ones. The names and colors can be easily changed to match whatever we decide in game. Second set done, with a timer. I used SethBlings stopwatch tutorial to create the timer. When the score hits 36000 that is ~30 minutes, depending on server lag so any number above 36000 means the Assault is expired and the attacking team must leave their quadrant. I will also put a clear timer command block at spawn for returning people to remove their timer status. I'll have to test it when people are on the server to see how it holds up. Now to try to figure out how to create some sort of Attrition for trespassing players. This one I am not to sure if I will be able to create, because I have no idea what I'm doing . This timer is also incentive not to stay OPed because you will get every score update, that is 10 updates per second or one update every tick.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 2, 2015 6:55:16 GMT
I just thought of an alternate solution that stemmed off the idea earlier that we put armor stands with dyed armor on it. Instead of dyed Armor (or it can be dyed armor if we so choose) we use a named item that must be put into a frame and displayed somewhere easy to find in or around the center of the Capitol City. The item name will be like "Key to Northern Star" or something like that that other cities may steal, and put in their own city capitol. They must be displayed in easy to find locations for all Nations and every 7 days that pass without retrieving the item, a certain amount of tribute must be paid. If we go with unique items, then each town can be more individual. For instance, if my Nation were named Northern Star then I could use a named Wither Star. If there is a way to put colored text on the named items I'd like to do that so nobody can try to commit fraud and name an item in an anvil to claim that they either stole it, or that it hasn't been stolen. The tribute would be as follows: (and can be adjusted if this seems like too much, as I said at the beginning this is open to suggestions, but just remember, I want the items in question to actually have value, if it's easier just to go caving then there isn't much incentive to go on Assaults. 1 Diamond Block, 1 Emerald Blocks, 2 Lapis Blocks, 3 Gold Blocks, and 4 Iron Blocks. Any item can be substituted with 1 Diamond Block by decision of the paying nation. This is useful if they either don't have the resources for payment, or if they do not want to pay with certain resources like Lapis or Emeralds. It does not work backwards though and Diamonds can not be replaced by using other items. For Example replacing Emeralds and Iron Blocks: 3 Diamond Blocks, 2 Lapis Blocks, and 3 Gold BlocksOr replacing all items and paying only with Diamonds would be: 5 Diamond BlocksLol, Quadception, I just made a Quad post in the Quadrants thread. Hehe, you can see how excited I am about creating this gamemode
|
|
Bordyr
Subscribed to Lady
Posts: 290
|
Post by Bordyr on Apr 2, 2015 7:12:25 GMT
Just going to put this out there but expect people to leave if this takes place. Obviously the core realm players will most likely stay but I imagine some people getting reeeaaaally pissed off about this. And that's fine. We've had this server for years and it's time for something different. Ready your willywonglers, I'm getting my dimand blacks.
|
|
|
Post by Alex on Apr 2, 2015 7:14:49 GMT
Well the new people annoy me, so yolo.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 2, 2015 7:49:16 GMT
Well at the core it's still Vanilla SMP so hopefully it doesn't lose that many. I think right now inactivity is losing members as well, maybe the fresh idea will create excitement, I know many of us are already getting the #hype . This will just add a little flavor of PvP for some occasional fun. Every time PvP is announced there is a 30 minute window for it, and it can only be done once every 3 days against the same nation. Not to mention with the rules, the invading team must start within their own border, in fact, the button to announce the assault will have to be pushed from spawn town. Nether travel isn't permitted for Assaulting teams so there will be time to stash your stuff, stop your project, and gear up for some PvP since they will have to travel thousands of blocks in the overworld (depending on Capitol city location). The DMZ's are Nether and Spawntown as well so if you choose not to be involved you may go farming wither skulls, or take a nether portal to spawntown so you may build a shop, or trade goods with other nations. There will be multiple options to avoid PvP if you really really just don't want to be involved, but the end goal is to bring us all together for group projects and create a little bit of action with Assaults. The choice to go off on your own is still there as long as you are in your own quadrant. Teams will also be somewhat chosen as well as long as they are evenly balanced. Nations can hold events within their Quadrant as well for races, minigames, collab building with other nations, as well as just giving tours. During these events PvP would not be allowed as I said earlier. Everyone will be assigned to one of the four teams as well. We are here on a multiplayer server, SSP is available for those who don't want to interact with others Phrase of this post: "As well" Lol I say it every other sentence.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 2, 2015 9:24:06 GMT
Just figured out the Attrition blocks. Right now I have Mining Fatigue and Slowness on them, was thinking of putting hunger instead of slowness, what do you guys think?
Will also have to do some stress testing with these guys too, it's got a few timers to it.
What if during Assaults we changed /gamerule naturalRegeneration false I don't think many people would like that, but it's always worth asking. I love me some UHC you know dis.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 2, 2015 17:02:00 GMT
Added image to the original post
|
|
|
Post by ladynarwhal on Apr 2, 2015 17:03:42 GMT
Have we told everyone about this yet? I see you guys talking about it in Skype chat and it might be confusing the new, non-Oldie guys.
|
|