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Post by Alex on Mar 31, 2015 17:01:57 GMT
Gib war.
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Post by Deleted on Mar 31, 2015 17:32:51 GMT
I really like this idea, but still have some doubts about the raiding part. Mainly that it might cause anger or anything like that towards others, due to playstyle. Some of us tend to gather lots of resources from which they can freely make use of without having to worry about this for some time. It could make for some frustrating moments, being robbed just after a mining trip for example. I know an enderchest can stop this partly, but there are other valuables other than diamonds. Building blocks can sometimes be an even bigger pain to get. I wouldnt mind losing some stuff, but Im worried it might lead to hate towards others.. Perhaps an idea to not have the raids to be a robbery for goodies&diamonds but perhaps to gather a certain item from a base. Like said before the Dragon Egg or maybe an Armor stand holding gear which has the teams Town color. Which has to be purchased back for a certain amount of blocks, diamonds or gear. Besided that it seems like a great idea to do. Having 4 'towns' seems like a fun idea and adding the trading part makes it very interesting. I have always preferred for it to be over the dragon egg but looting was just a different idea to make the assaults more important. In the end I don't think people will care about the dragon egg over the long term map. I agree it sucks to lose items Nabbsky, but the reason I suggest items is because then people will actually make it a point to defend against assaults. If the only thing they lose is the dragon egg or a set of armor I believe people will just avoid their Quadrant during Assaults to avoid adding to their death counter. Here is another idea: every death can have a bounty value of 1 diamond or 5 Iron blocks. All bounty's would go towards a Spawntown community chest that we can use to give prizes for events. We do this in my office with a swear jar. Every time we say a cuss word we have to put a quarter into the swear jar. Whenever the jar gets full we use the money to throw a pizza party for lunch. We can do the same except we can reward prizes for certain events.
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Post by Deleted on Mar 31, 2015 17:35:29 GMT
First of all let's not make it overcomplicated. If you want I can make a post with what we have so far and use this as a brainstorm thread. The idea is pretty good but, let's take it into consideration when we generate a map. Also, let's make it so that you can't loot for example jungle saplings when on a raid? I'm not making anything overcomplicated. I'm putting out lots of ideas to see opinions and then will adjust the original post. Notice the original post hasn't changed that much yet from when I first created the idea.
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Post by Streetpossey on Mar 31, 2015 21:08:34 GMT
Here's a thought that got me even more excited.... Expanding Border! We limit resources by having a smaller boarder, this limits tree types, saplings, biomes, RESOURCES. Talk about having more community trading and more of a need to kill one another.... Wow that thought just got me pretty pumped!
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Post by Dray on Mar 31, 2015 21:46:33 GMT
Here's a thought that got me even more excited.... Expanding Border! We limit resources by having a smaller boarder, this limits tree types, saplings, biomes, RESOURCES. Talk about having more community trading and more of a need to kill one another.... Wow that thought just got me pretty pumped! Sorta the point of the quadrants
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Post by Dray on Mar 31, 2015 21:49:54 GMT
I think we would need to have some sort of ban on being in opposing nether quadrants. I imagine one of the big parts of this would be not knowing the exact location of enemy bases / strongholds. If you were allowed to enter the enemy nether quadrants, as you are allowed to enter the enemy quadrants in the overworld, you could easily locate enemy bases via the tunnels etc. I mean if someone really didn't want to be a part of the pvp aspect they could just find a nice location a good bit out or something i guess, if nobody knows the coords then it stays safe?
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deweydopb
NOTHING BAD EVER HAPPENS IN THIS TOWN
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Post by deweydopb on Mar 31, 2015 22:39:44 GMT
I think we would need to have some sort of ban on being in opposing nether quadrants. I imagine one of the big parts of this would be not knowing the exact location of enemy bases / strongholds. If you were allowed to enter the enemy nether quadrants, as you are allowed to enter the enemy quadrants in the overworld, you could easily locate enemy bases via the tunnels etc. I mean if someone really didn't want to be a part of the pvp aspect they could just find a nice location a good bit out or something i guess, if nobody knows the coords then it stays safe? I definitely think that the nether should be in quadrants as well, with the same rules applying. If someone is in an enemy quadrant they can be killed no questions asked, etc. There would be the nether hub of course that is demilitarized, but outside of that would be fair game. it would make things interesting trying to hide tunnels and things in the nether. Possible demilitarized areas for nether fortresses for wither/blaze farms with neutral tunnels leading to those.
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Post by zorous on Apr 1, 2015 1:29:30 GMT
Yes, yes, and yes. This is such a great idea, that I've already started scheming!
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Post by Deleted on Apr 1, 2015 2:01:34 GMT
Demilitarized Zones
Demilitarized Zones are Peaceful and fighting in these zones is reviewable under Server "Rule 4. No Griefing"
The Nether, End, and Spawn Town are all Demilitarized Zones
When in a Demilitarized Zone players should be respectful of one another in regards to XP Grinders, Wither Hunting, or anything resource related
I think we would need to have some sort of ban on being in opposing nether quadrants. You don't have to attach to the spawn Nether Hub and if you do it is at your own risk. Your Nation could make its own small hub to avoid trespassers. DMZ's have no boundaries, but players should be respectful of each other and of the rules of the game mode. Trying to find other Nations via the Nether is not allowed and if you do that you are a cheaty prick.
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Post by Deleted on Apr 1, 2015 2:15:41 GMT
Here's a thought that got me even more excited.... Expanding Border! We limit resources by having a smaller boarder, this limits tree types, saplings, biomes, RESOURCES. Talk about having more community trading and more of a need to kill one another.... Wow that thought just got me pretty pumped! This is interesting and it could work, but the immediate problem that I see is that with the expanding border all Nations capitols will be relatively close to spawn, making assaults less of an exploration and search and destroy mission and also making them a lot easier to complete within the time window. We'll have to think about it, but what kind of initial border distance are you thinking Darren?
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Post by Deleted on Apr 1, 2015 2:32:12 GMT
I think we would need to have some sort of ban on being in opposing nether quadrants. I imagine one of the big parts of this would be not knowing the exact location of enemy bases / strongholds. If you were allowed to enter the enemy nether quadrants, as you are allowed to enter the enemy quadrants in the overworld, you could easily locate enemy bases via the tunnels etc. I mean if someone really didn't want to be a part of the pvp aspect they could just find a nice location a good bit out or something i guess, if nobody knows the coords then it stays safe? I definitely think that the nether should be in quadrants as well, with the same rules applying. If someone is in an enemy quadrant they can be killed no questions asked, etc. There would be the nether hub of course that is demilitarized, but outside of that would be fair game. it would make things interesting trying to hide tunnels and things in the nether. Possible demilitarized areas for nether fortresses for wither/blaze farms with neutral tunnels leading to those. I'm going for the triple post I wanted the entire Nether to be a DMZ because we usually have so many different farms and I want people to be able to share the gold farm, blaze farms, wither farms, etc without having to worry about someone else waiting around for them to leave just to kill them and steal their stuff causing them to potentially lose a hundred levels or a bunch of wither skulls or quartz. I just wanted to avoid a situation where there are any gray areas that can be exploited and I can already see someone killing someone else for their wither skulls and it being just on the boundaries of the rules. Normally we would say the person was bending the rules too much and needs to return the skulls, but oh shit, they fell into lava and are all gone. Now all of that time is wasted and two people are mad at each other. Even if he is within the rules, someone just lost a hundred levels or three wither skulls so they are already going to be fuming about the time they spent to gain them just to have them stolen or lost within seconds. I think we should keep it to the over-world for now unless you can make some well defined and clearly stated rules on what is and is not acceptable in the nether. You have to keep in mind that everyone will try to abuse and stress the rules to get any kind of advantage because Realm always has an influx of new members and we always have a few that can never play by the rules or if they do, they play right inside the boundary of the rules searching for a crack in the wording. These people believe that the "Gray Area" in rules is actually a Green area and never believe they are wrong because the rules didn't expressly prohibit it. The Gray area are the subjective rules that are based on situations. The Nether would create a lot of situations that are going to be gray areas because of locations of nether fortresses, spawners, and potentially the gold farm. (I don't think we should have a gold farm even if it is convenient because economy is going to be important in this game mode). Plus if the Nether were separated then each Nation would want to create their own Gold or Blaze farms which could lead to lots of lag.
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Post by ladynarwhal on Apr 1, 2015 2:49:10 GMT
I don't think we should have a gold farm even if it is convenient because economy is going to be important in this game mode If economy is going to be so important I don't think we should have autofarms at all (plus having 4X the farms would cause more lag).
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Post by Deleted on Apr 1, 2015 3:25:51 GMT
I don't think we should have a gold farm even if it is convenient because economy is going to be important in this game mode If economy is going to be so important I don't think we should have autofarms at all (plus having 4X the farms would cause more lag). I agree, but some people play the game only to automate stuff. It's not exactly my playstyle, I prefer to build aesthetically pleasing things. A ton of mob drops that will never get used makes some peoples happy though
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deweydopb
NOTHING BAD EVER HAPPENS IN THIS TOWN
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Post by deweydopb on Apr 1, 2015 6:22:14 GMT
I definitely think that the nether should be in quadrants as well, with the same rules applying. If someone is in an enemy quadrant they can be killed no questions asked, etc. There would be the nether hub of course that is demilitarized, but outside of that would be fair game. it would make things interesting trying to hide tunnels and things in the nether. Possible demilitarized areas for nether fortresses for wither/blaze farms with neutral tunnels leading to those. I'm going for the triple post I wanted the entire Nether to be a DMZ because we usually have so many different farms and I want people to be able to share the gold farm, blaze farms, wither farms, etc without having to worry about someone else waiting around for them to leave just to kill them and steal their stuff causing them to potentially lose a hundred levels or a bunch of wither skulls or quartz. I just wanted to avoid a situation where there are any gray areas that can be exploited and I can already see someone killing someone else for their wither skulls and it being just on the boundaries of the rules. Normally we would say the person was bending the rules too much and needs to return the skulls, but oh shit, they fell into lava and are all gone. Now all of that time is wasted and two people are mad at each other. Even if he is within the rules, someone just lost a hundred levels or three wither skulls so they are already going to be fuming about the time they spent to gain them just to have them stolen or lost within seconds. I think we should keep it to the over-world for now unless you can make some well defined and clearly stated rules on what is and is not acceptable in the nether. You have to keep in mind that everyone will try to abuse and stress the rules to get any kind of advantage because Realm always has an influx of new members and we always have a few that can never play by the rules or if they do, they play right inside the boundary of the rules searching for a crack in the wording. These people believe that the "Gray Area" in rules is actually a Green area and never believe they are wrong because the rules didn't expressly prohibit it. The Gray area are the subjective rules that are based on situations. The Nether would create a lot of situations that are going to be gray areas because of locations of nether fortresses, spawners, and potentially the gold farm. (I don't think we should have a gold farm even if it is convenient because economy is going to be important in this game mode). Plus if the Nether were separated then each Nation would want to create their own Gold or Blaze farms which could lead to lots of lag. I think the original problem was people discovering town locations in the nether and then using that info for raids/assaults. Maybe people just need to hide their portals in the nether? Or secret towns only accessible via overworld path?
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Post by Alex on Apr 1, 2015 7:04:13 GMT
If economy is going to be so important I don't think we should have autofarms at all (plus having 4X the farms would cause more lag). I agree, but some people play the game only to automate stuff. Every. Single. New person.
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