DSNorth
Subscribed to Lady
Posts: 279
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Post by DSNorth on Apr 8, 2015 9:34:40 GMT
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Post by Alex on Apr 8, 2015 9:37:39 GMT
Sorry!
TEAM SIMPSONS*
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DSNorth
Subscribed to Lady
Posts: 279
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Post by DSNorth on Apr 8, 2015 9:40:25 GMT
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Post by Alex on Apr 8, 2015 9:47:14 GMT
You mean Team Bullshit.
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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Deleted
Deleted Member
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Post by Deleted on Apr 8, 2015 10:30:30 GMT
ONLY CREDIT FOR CHRIS HUH? Beby you know I luv you <3 you did so much work too If Ard wants credit he can have some, but really he was just part of the discussion, Nabbsky has helped more
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Quadrants
Apr 8, 2015 11:10:24 GMT
via mobile
Post by Sandionus on Apr 8, 2015 11:10:24 GMT
Beby you know I luv you <3 you did so much work too If Ard wants credit he can have some, but really he was just part of the discussion, Nabbsky has helped more I was just joking Chris don't take it seriously
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Deleted
Deleted Member
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Post by Deleted on Apr 8, 2015 16:50:07 GMT
If Ard wants credit he can have some, but really he was just part of the discussion, Nabbsky has helped more I was just joking Chris don't take it seriously
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Post by Ard on Apr 8, 2015 19:12:25 GMT
Beby you know I luv you <3 you did so much work too If Ard wants credit he can have some, but really he was just part of the discussion, Nabbsky has helped more brb getting a rope
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Post by Dray on Apr 8, 2015 23:01:57 GMT
If Ard wants credit he can have some, but really he was just part of the discussion, Nabbsky has helped more brb getting a rope Rip in pieces Ard's pride
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Deleted
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Post by Deleted on Apr 13, 2015 20:10:40 GMT
"The Relic must be on display in an Easy to see location in their Quadrant's Capital City." What are going to be the relics? How are they going to be unique?
Is there a rule against placing traps near the relic? (Collapsing floor, sand/gravel ceiling, etc.)
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Deleted
Deleted Member
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Post by Deleted on Apr 13, 2015 20:20:11 GMT
"The Relic must be on display in an Easy to see location in their Quadrant's Capital City." What are going to be the relics? How are they going to be unique? Is there a rule against placing traps near the relic? (Collapsing floor, sand/gravel ceiling, etc.) Traps are allowed. The relics haven't been decided yet.
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Deleted
Deleted Member
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Post by Deleted on Apr 13, 2015 20:26:48 GMT
The relics could be player heads, it would be impossible to duplicate them.
I just thought of something, if a creepers blows up the relic or if an invader dies in lava with the relic, what happens? The invader could be forced to pay a small tribute, and maybe the nation whose relic is destroyed by a creeper (or lost by a player of the quadrant) would have to pay a tribute to the other nations to get another relic.
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Post by 2448jman on Apr 13, 2015 23:42:38 GMT
I got an idea. Maybe each person could have a role for example 1 person could have to job of recon into the enemy quadrant, a few good fighters could be lead attackers, another could stay back and defend base, etc.
Each role could have different requirements like recon could be allowed to use potions and golden apples but no armor or weapon stronger than a stone sword, a lead attacker could be allowed any melee weapon but no potions or golden apples or iron/diamond armor, a general could be immune to any deaths by non general players and wouldn't be able to attack non general players, defenders could have any armor and any weapon but cant leave their quadrant
If we decide to implement a system where deaths are rewarded to the killing quadrant the recon guy could be worth extra since he would most likely be more difficult to find since they would be trying to hide and stuff.
the role deciding would obviously be decided by each quadrant but maybe one role could be required for each quadrant maybe 1 general or 1 recon guy.
I was hoping to give ideas that add a bit of strategy so teams don't just gather all members of quadrant then destroy the quadrant it's attacking.
just ideas what do you guys think?
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deweydopb
NOTHING BAD EVER HAPPENS IN THIS TOWN
Posts: 213
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Post by deweydopb on Apr 13, 2015 23:53:27 GMT
I got an idea. Maybe each person could have a role for example 1 person could have to job of recon into the enemy quadrant, 2 good fighters could be lead attackers, another could stay back and defend base, etc. If we decide to implement a system where deaths are rewarded to the killing quadrant the recon guy could be worth extra since he would most likely be more difficult to find since they would be trying to hide and stuff. the role deciding would obviously be decided by each quadrant but maybe one role could be required for each quadrant maybe 1 general or recon guy. I think that may end up being a bit too complicated. Again, if the assaults can only be initiated with a minimum of 3 players from each quadrant, it could be any 3 of the players and might not have those roles online. It would be very possible for roles to be decided among the attacking quadrant, but probably not a standardized system. More of a case by case basis for organization purposes.
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Post by 2448jman on Apr 14, 2015 2:35:04 GMT
I got an idea. Maybe each person could have a role for example 1 person could have to job of recon into the enemy quadrant, 2 good fighters could be lead attackers, another could stay back and defend base, etc. If we decide to implement a system where deaths are rewarded to the killing quadrant the recon guy could be worth extra since he would most likely be more difficult to find since they would be trying to hide and stuff. the role deciding would obviously be decided by each quadrant but maybe one role could be required for each quadrant maybe 1 general or recon guy. I think that may end up being a bit too complicated. Again, if the assaults can only be initiated with a minimum of 3 players from each quadrant, it could be any 3 of the players and might not have those roles online. It would be very possible for roles to be decided among the attacking quadrant, but probably not a standardized system. More of a case by case basis for organization purposes. a case by case basis sounds good my idea for the recon guy would be for that player to be able to go into enemy territory without the enemy knowing to gather information if needed. There might not even be a recon role idk. I just thought it sounded cool
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